To convert your DAE file, click the Upload button above and select the file you want to convert. Once you have added your DAE file, you can also add any texture image files that the DAE file may require. Once these have been added the files will be uploaded to our server and converted to an OBJ file ready for download shortly afterwards. For more information about the DAE to OBJ conversion process, see the conversion information section below.
Both DAE and OBJ files contain 3D model data, but how they structure the data and the capabilities of both formats vary quite a lot. So here we will go through both file formats, compare their features and limitations, and finally look at how to choose the most appropriate format for a particular task.
DAE files store the 3D data in a structured XML text file format, making it relatively easy to extend the capabilities of the format without breaking compatibility with existing software. The structured nature of the format allows for efficient storage of data and re-use of data within the file.
For example, you may have a 3D scene that contains two identical trees. With the DAE format, you only need to store the 3D geometry for one of the trees. The geometry, which is the thousands of triangles that make up the tree, is stored once. The second tree can be stored using a "reference" to the first tree and a transform to adjust the position of the second tree within the 3D scene without duplicating the triangles.
By comparison, the OBJ format is a simple plain text list of 3D elements, whether that be vertices, normals, texture coordinates, or faces. All 3D geometry is represented as a series of consecutive 3D elements. Data cannot be re-used within an OBJ file, leading to large file sizes when storing similar objects repeated in 3D space.
Material definitions are stored within the DAE file, with these materials being used to determine the color and appearance of the 3D geometry when rendered. While OBJ files support materials, the material data is not stored within the OBJ file itself; it is instead stored in a separate MTL (material) file, which is often supplied with the OBJ file.
Both DAE and OBJ files support textures, and these are stored as separate image files that are referenced within the DAE or MTL files.
A 3D chair stored as an OBJ file
A textured trooper model in the DAE format
A soldier model was saved as an OBJ file with textures
Both DAE and OBJ 3D formats enjoy widespread support amongst 3D editing applications, and it is common to find both import and export options available for both formats. Due to the OBJ format being a much older format, it may have an edge when it comes to which one has the most support.
While they offer similar 3D model capabilities, the DAE format crucially has support for animations, which the OBJ format lacks, which may affect the choice of format used.
As both formats store their 3D data within a plain text file format, they are both likely to become very large when storing large or complex 3D models. Due to the simple single-line storage of the 3D elements, the OBJ format has the advantage of slightly smaller file sizes when the 3D model does not contain repeating geometry.
In conclusion, both DAE and OBJ formats are capable of storing complex 3D models along with their materials and textures. The DAE format has the advantage of being able to store animations if you intend to create 3D animated models. The OBJ format may be preferable if your 3D editing software has yet to support the DAE format.
Extension | DAE |
Full Name | COLLADA - Collaborative Design Activity |
Type | 3D Model |
Mime Type | text/xml |
Format | Text |
Tools | DAE Converters, 3D Model Voxelizer, Create DAE Animation, DAE Asset Extractor, Text to DAE, DAE Viewer |
Open With | Blender, MeshLab |
The DAE format (also known as COLLADA) is a 3D file format used to describe 3D models, meshes, and 3D worlds using a simple text-based structure. The format was introduced in 2004 by Sony Computer Entertainment and is currently managed by the Khronos Group.
DAE files are a text/XML-based file format containing 3D geometric information used to describe 3D objects and meshes such as vertices, faces, animations, materials, camera/lighting elements, and other related metadata. The format has widespread usage and support, with applications such as Blender and MeshLab being able to read and write to it.
If your DAE file is uploaded with accompanying texture files, these will be included in the conversion process.
Extension | OBJ |
Full Name | Wavefront |
Type | 3D Model |
Mime Type | text/plain |
Format | Text |
Tools | OBJ Converters, 3D Model Voxelizer, Create OBJ Animation, Compress OBJ, OBJ Asset Extractor, Text to OBJ, OBJ Viewer |
Open With | Daz Studio, MeshLab, CAD Assistant |
The OBJ file format, originally created by Wavefront Technologies and later adopted by many other 3D software vendors, is a simple text-based file format for describing 3D models/geometry. This data can include vertices, faces, normals, texture coordinates, and references to external texture files.
As the format is text-based, it is relatively straightforward to parse in 3D modeling applications. A downside of the text-based format is that the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
Our tool will save any material and texture files separately; these additional files will be included with your final OBJ file at the time of download.
Converting from the DAE file format to OBJ can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your DAE file to a valid OBJ 3D model. Let's start with the conversion process, which involves the following steps:
In its simplest form, an DAE file is a plain text file containing human-readable 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.
When our tool reads this 3D data, all we are interested in are the vertices, faces, normals, materials, and textures, as this is the only data that can be accurately converted into the final OBJ file.
The DAE file can contain data such as material definitions and textures that describe how a particular set of 3D geometry should be rendered. As we are creating an OBJ file, which supports both materials and textures, our tool will attempt to load any materials and textures present in the DAE file.
For more information regarding the DAE file format, please see this great article that goes into a lot of detail explaining the DAE format.
With the DAE file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the OBJ format.
The OBJ format has been around for many years and has become a standard format for 3D modeling. Most 3D modeling software can open OBJ files, which means our tool now needs to take the in-memory 3D model we created in step 2 and convert it to the OBJ format, ensuring it can be opened in all 3D modeling software with no compatibility issues.
Along with the completed OBJ file, a separate MTL file will also be created, along with any textures that were present in the original DAE file. Depending on the original texture format, these textures will be saved in either PNG or JPG format. If the original format was neither of these, for example, if your model contained a texture in the TIF format, it will be converted to a PNG.
If your DAE file has separate texture (PNG, JPG etc.) files, you can drag and drop these onto the upload tool along with the main DAE file. Our tool will intelligently detect which of these additional files belong with the DAE file. Alternatively, you can place these additional files, along with the DAE file within a ZIP or other compressed archive file and upload that.
We aim to process all DAE to OBJ conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
Yes! If your DAE file contains textured geometry, the texture image files along with the texture coordinates (UV data) will be exported with the final OBJ file.
Yes, of course! We do not store the DAE file you submit to us. The resulting OBJ file, once created is deleted 15 minutes after upload and the download link will expire after this time.
No. All our conversion tools process your DAE file on our dedicated conversion servers, meaning you can use our tools on low-spec computers, laptops, tablets, and mobile devices and receive your converted OBJ file quickly.
Yes! Our DAE to OBJ tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our DAE conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
Yes. When you have converted your DAE to OBJ, there is a "Feedback" option that you can use to let us know of any issues you encountered when converting your file.
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