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Convert Your 3D Mesh/Model DAE Files to GLB

Our free and fast tool will convert most 3D mesh or DAE (COLLADA - Collaborative Design Activity) model files to a standard GLB (Graphics Language Transmission Format) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple DAE files; up to 25 files at a time can be converted.

To convert your DAE file, click the Upload button above and select the file to convert. Once selected, the file will be converted to a GLB file and will be ready for download shortly afterwards. For more information about the DAE to GLB conversion process, see the conversion information section below.

How to Convert your DAE to GLB Online?

Here are two simple steps to convert your DAE to GLB.

Upload a DAE

Click the "Upload a DAE File" button and select a DAE to upload. The maximum file size is 100MB.

Download your GLB

Click the download link once completed to receive your GLB file.

Frequently Asked Questions

How can I convert my DAE file to GLB?

First click the "Upload..." button, select your DAE file to upload. Select any configuration options. When the DAE to GLB conversion has completed, you can download your GLB file straight away.

How long does it take to convert my DAE to GLB?

We aim to process all DAE to GLB conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.

How accurate is the DAE to GLB conversion?

We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.

Is it safe to convert my DAE to GLB on ImageToStl.com?

Yes, of course! We do not store the DAE file you submit to us. The resulting GLB file, once created is deleted 15 minutes after upload and the download link will expire after this time.

Can I convert my DAE to GLB on Windows, Linux, Android, iOS or Mac OS?

Yes! Our DAE to GLB tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.

What if I am using an Ad Blocker, will that affect things?

Yes. Although you can use an Ad Blocker, if you like our DAE conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.

My DAE file contains textures, how do I upload these?

If your DAE file has separate texture (PNG, JPG etc.) files, you can drag and drop these onto the upload tool along with the main DAE file. Our tool will intelligently detect which of these additional files belong with the DAE file. Alternatively, you can place these additional files, along with the DAE file within a ZIP or other compressed archive file and upload that.

I have several DAE files; can I batch convert my DAE to GLB?

Yes! Our DAE tool supports full batch conversions. You can upload up to 25 and DAE files at a time. Our tool will convert them all as quickly as possible. Once completed, you can either download the GLB files individually or download them all in a single ZIP file.

Comparing DAE and GLB Features

 

DAE Features

  • Mesh Geometry (Vertices and Faces)
  • Vertex Normals
  • Face Normals
  • Vertex Colors
  • Face Materials (Excluding textures)
  • Textures
  • Point Cloud
  • Multiple Objects Per File
  • Object Transforms (Translation, Rotation, and Scale)
  • Bones/Joints
  • Animations
  • Suitable for 3D Printing

GLB Features

  • Mesh Geometry (Vertices and Faces)
  • Vertex Normals
  • Face Normals
  • Vertex Colors
  • Face Materials (Excluding textures)
  • Textures
  • Point Cloud
  • Multiple Objects Per File
  • Object Transforms (Translation, Rotation, and Scale)
  • Bones/Joints
  • Animations
  • Suitable for 3D Printing

File Format Information for DAE to GLB

ExtensionDAE
Full NameCOLLADA - Collaborative Design Activity
Type3D Model
Mime Typetext/xml
FormatText
ToolsDAE Converters, 3D Model Voxelizer, Create DAE Animation, DAE Asset Extractor, Text to DAE, DAE Viewer
Open WithBlender, MeshLab

Description

The DAE format (also known as COLLADA) is a 3D file format used to describe 3D models, meshes, and 3D worlds using a simple text-based structure. The format was introduced in 2004 by Sony Computer Entertainment and is currently managed by the Khronos Group.

DAE files are a text/XML-based file format containing 3D geometric information used to describe 3D objects and meshes such as vertices, faces, animations, materials, camera/lighting elements, and other related metadata. The format has widespread usage and support, with applications such as Blender and MeshLab being able to read and write to it.

DAE Notes

If your DAE file is uploaded with accompanying texture files, these will be included in the conversion process.

Supported Features

  • Mesh geometry
  • Material colors
  • Textures (PNG, JPG formats)
ExtensionGLB
Full NameGraphics Language Transmission Format
Type3D Model
Mime Typemodel/gltf-binary
FormatBinary
ToolsGLB Converters, 3D Model Voxelizer, Create GLB Animation, GLB Asset Extractor, Text to GLB, GLB Viewer
Open WithBlender, MeshLab

Description

The GLB file format, which can also have the GLTF file extension depending on whether the content is binary or text/JSON, is a 3D file format used to describe 3D worlds and, as such, contains geometric data such as vertices, faces, normals, animations, and other 3D scene-related data.

The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modeling applications such as Blender and MeshLab. The GLB format is an open standard that is maintained by the Khronos Group.

GLB Notes

If your original model file contains texture images and other texture-related data, these will be included in the final GLB file.

Supported Features

  • V2.0 and above files only
  • Mesh geometry
  • Materials
  • Textures

Unsupported Features

  • Animations

How does it work?

Converting from the DAE file format to GLB can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your DAE file to a valid GLB 3D model. Let's start with the conversion process, which involves the following steps:

Step 1: Read the Source DAE File

In its simplest form, an DAE file is a plain text file containing human-readable 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.

When our tool reads this 3D data, all we are interested in are the vertices, faces, normals, materials, and textures, as this is the only data that can be accurately converted into the final GLB file.

The DAE file can contain data such as material definitions and textures that describe how a particular set of 3D geometry should be rendered. As we are creating an GLB file, which supports both materials and textures, our tool will attempt to load any materials and textures present in the DAE file.

For more information regarding the DAE file format, please see this great article that goes into a lot of detail explaining the DAE format.

Step 2: Process File Data

With the DAE file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the GLB format.

Step 3: Saving to the GLB Format

With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the GLB format.

Along with the completed GLB file, any textures that were present in the original DAE file will be saved in either PNG or JPG format, depending on the original image format. If the original format was neither of these, for example, if your model contained a texture in the TGA format, it will be converted to a PNG.

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