Use our free and fast online tool to convert your EXR (OpenEXR) image or logo into 3D OBJ (Wavefront) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an OBJ file from a EXR file.
First click the "Upload..." button, select your EXR file to upload. Select any configuration options. When the EXR to OBJ conversion has completed, you can download your OBJ file straight away.
We aim to process all EXR to OBJ conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the EXR file you submit to us. The resulting OBJ file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our EXR to OBJ tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: OpenEXR
Mime Type: image/x-exr; version="2"
The EXR file format (OpenEXR) is an open source and free image file format developed by Industrial Light & Magic in 1999. The format was originally developed to be a multi channel, high-dynamic range raster image file format which has evolved to include additional features over the years.
The format stores binary image data that can be either 32-bit integer, 16-bit or 32-bit floating point which can also be compressed via a lossy or non-lossy compression method. The OpenEXR library is freely available to help developers implement the format within their applications.
Full Name: Wavefront
Type: 3D Model
Mime Type: text/plain
The OBJ file format originally created by Wavefront Technologies and later adopted by many other 3D software vendors is a simple text-based file format for describing 3D model/geometry. This data can include Vertices, Faces, Normals, Texture Coordinates and references to external Texture files.
As the format is text-based it is relatively straight-forward to parse by 3D modelling applications. A downside of the text-based format is the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
Our tool does not currently support saving material or color information for OBJ files.