Use our free and fast online tool to convert your JPG image or logo into a 3D Wavefront OBJ model file suitable for loading into your favourite 3D editing package. To convert your image simple click the Upload a file... button and select your image. Once selected you will be able to set various options to control the size of the generated 3D model size before submitting to receive your final Wavefront OBJ file.
Here are 3 simple steps to create an OBJ file from a JPG file.
Click the "Upload a File" button and select a JPG to upload. The maximum file size is 100MB.
Set the dimensions and other options and click the "Convert to OBJ" button to convert your JPG to OBJ.
The JPG image you upload can be any size, however our tool will resize it to a maximum of 600x600 pixels for normal users and for those who have paid for a premium subscription this is increased to a maximum of 1000x1000 pixels.
First click the "Upload..." button, select your JPG file to upload. Select any configuration options. When the JPG to OBJ conversion has completed, you can download your OBJ file straight away.
We aim to process all JPG to OBJ conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the JPG file you submit to us. The resulting OBJ file, once created is deleted 15 minutes after upload and the download link will expire after this time.
Yes! Our JPG to OBJ tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our JPG conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
In Standard mode our tool examines your 2D JPG image and based on the luminosity of each pixel, will create a corresponding "3D" pixel where the height of the pixel is determined by the pixel luminosity. A black pixel in your JPG will have a height of 0mm and not be included in the final 3D generated model, however a white pixel will have a height that you specify once your image is uploaded. The tool has a Invert Output option if you wish to reverse the model height calculations in your Wavefront OBJ file. When this option is selected a white pixel will have a height of 0mm and a black pixel will have the height you have specified. This mode is ideal for the conversion of detailed heightmap images into 3D OBJ models.
In Extrude mode our JPG tool behaves in a similar way to Standard mode except the tool attempts to find simple shapes in your image and it performs an Extrude operation on any shape found. The height of the extruded shape is again based on the pixel luminosity. This mode is ideal for simple images such as logos and other simple shapes such as coins (see our Coin examples in the library tab). We also have another version of this tool aimed at extruding images to color 3D models, this is only available to 3D file formats that support color such as 3MF.
The JPG file format is a popular image format most commonly used for the storage of digital photographs. The format implements a lossy-compression technology that allows for high levels of file compression with little perceptible loss of image quality making it an ideal format for photographs.
This format is one of the most used formats on the internet today with its small file sizes making it ideal for website images. Although there are newer image formats that may offer higher compression and quality the JPG is still and idela format for digital photos.
|Open With||MeshLab, CAD Assistant, DAZ Studio|
The OBJ file format originally created by Wavefront Technologies and later adopted by many other 3D software vendors is a simple text-based file format for describing 3D model/geometry. This data can include Vertices, Faces, Normals, Texture Coordinates and references to external Texture files.
As the format is text-based it is relatively straight-forward to parse by 3D modelling applications. A downside of the text-based format is the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
Our tool does not currently support saving material or color information for OBJ files.
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