Use our free and fast online tool to convert your TGA (Truevision TGA) image or logo into 3D OBJ (Wavefront) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an OBJ file from a TGA file.
First click the "Upload..." button, select your TGA file to upload. Select any configuration options. When the TGA to OBJ conversion has completed, you can download your OBJ file straight away.
We aim to process all TGA to OBJ conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the TGA file you submit to us. The resulting OBJ file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our TGA to OBJ tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: Truevision TGA
Mime Type: image/x-targa
The TGA format was originally defined in 1984 by AT&T EPICenter and later became Truevision following a successful buyout. The format is a raster graphics format for use originally with high-end PC graphics cards intended for use in video editing with the format mainly supporting NTSC and PAL video resolutions.
The format stores images in various levels of color depth starting at 2-bits-per-pixel (bpp) all the way to 32-bit where color would occupy 24-bits with the final 8-bits dedicated to the alpha channel. The format of the file is fairly simple compared to other formats of the time such as BMP and TIFF.
Full Name: Wavefront
Type: 3D Model
Mime Type: text/plain
The OBJ file format originally created by Wavefront Technologies and later adopted by many other 3D software vendors is a simple text-based file format for describing 3D model/geometry. This data can include Vertices, Faces, Normals, Texture Coordinates and references to external Texture files.
As the format is text-based it is relatively straight-forward to parse by 3D modelling applications. A downside of the text-based format is the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
Our tool does not currently support saving material or color information for OBJ files.