Use our free and fast online tool to convert your PSB (Adobe Photoshop) image or logo into 3D OBJ (Wavefront) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an OBJ file from a PSB file.
First click the "Upload..." button, select your PSB file to upload. Select any configuration options. When the PSB to OBJ conversion has completed, you can download your OBJ file straight away.
We aim to process all PSB to OBJ conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the PSB file you submit to us. The resulting OBJ file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our PSB to OBJ tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: Adobe Photoshop
Mime Type: application/octet-stream
The PSB file format is the native raster image format used by Adobe's Photoshop image application. The format stores raster image data and is the most popular image format for computer graphics around today. Originally available on Macintosh computers Photoshop was ported to Windows in 1993.
The format has evolved over the years and compared to similar formats stores not just raster image data but additional information such as layers, masks, alpha channels, clipping paths and more. PSB files have a limit of 30,000 pixels in height and width and an overall file size limit of 2GB.
Full Name: Wavefront
Type: 3D Model
Mime Type: text/plain
The OBJ file format originally created by Wavefront Technologies and later adopted by many other 3D software vendors is a simple text-based file format for describing 3D model/geometry. This data can include Vertices, Faces, Normals, Texture Coordinates and references to external Texture files.
As the format is text-based it is relatively straight-forward to parse by 3D modelling applications. A downside of the text-based format is the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
Our tool does not currently support saving material or color information for OBJ files.