Our free and fast tool will convert most 3D mesh or DAE (COLLADA - Collaborative Design Activity) model files to a standard X3D (Extensible 3D Graphics) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple DAE files; up to 25 files at a time can be converted.
To convert your DAE file, click the Upload button above and select the file to convert. Once selected, the file will be converted to a X3D file and will be ready for download shortly afterwards. For more information about the DAE to X3D conversion process, see the conversion information section below.
Extension | DAE |
Full Name | COLLADA - Collaborative Design Activity |
Type | 3D Model |
Mime Type | text/xml |
Format | Text |
Tools | DAE Converters, 3D Model Voxelizer, Create DAE Animation, DAE Asset Extractor, Text to DAE, DAE Viewer |
Open With | Blender, MeshLab |
The DAE format (also known as COLLADA) is a 3D file format used to describe 3D models, meshes, and 3D worlds using a simple text-based structure. The format was introduced in 2004 by Sony Computer Entertainment and is currently managed by the Khronos Group.
DAE files are a text/XML-based file format containing 3D geometric information used to describe 3D objects and meshes such as vertices, faces, animations, materials, camera/lighting elements, and other related metadata. The format has widespread usage and support, with applications such as Blender and MeshLab being able to read and write to it.
If your DAE file is uploaded with accompanying texture files, these will be included in the conversion process.
Extension | X3D |
Full Name | Extensible 3D Graphics |
Type | 3D Model |
Mime Type | model/x3d+xml |
Format | Text |
Tools | X3D Converters, 3D Model Voxelizer, Create X3D Animation, Compress X3D, X3D Asset Extractor, Text to X3D, X3D Viewer |
Open With | Blender, MeshLab |
The X3D file format was introduced in 2002 as a successor to the 3D VRML (WRL) file format. X3D files contain 3D mesh and model information defined using vertices, faces, normals, and material data, making them broadly as capable as the older VRML format.
X3D files are structured XML text-based files that allow full 3D scenes to contain models comprised of 3D mesh data and other simple shapes. There are browser extensions that allow X3D files to be directly embedded within HTML to allow rendering directly to a web page; however, the format has not seen widespread adoption.
X3D files support material and color information. If your uploaded model contains color information, our tool will attempt to save this in the X3D file at the end of the conversion process. Texture information is not supported at this time.
Converting from the DAE file format to X3D can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your DAE file to a valid X3D 3D model. Let's start with the conversion process, which involves the following steps:
In its simplest form, an DAE file is a plain text file containing human-readable 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.
When our tool reads this 3D data, all we are interested in are the vertices, faces, and normals, as this is the only data that can be accurately converted into the final X3D file.
The DAE file can contain other data, such as material definitions and textures, that describe how a particular set of 3D geometry should be rendered. As we are creating an X3D file, which does not support materials and textures, we will be ignoring this data if it is present in the DAE file.
For more information regarding the DAE file format, please see this great article that goes into a lot of detail explaining the DAE format.
With the DAE file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the X3D format.
With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the X3D format.
If your DAE file has separate texture (PNG, JPG etc.) files, you can drag and drop these onto the upload tool along with the main DAE file. Our tool will intelligently detect which of these additional files belong with the DAE file. Alternatively, you can place these additional files, along with the DAE file within a ZIP or other compressed archive file and upload that.
We aim to process all DAE to X3D conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the DAE file you submit to us. The resulting X3D file, once created is deleted 15 minutes after upload and the download link will expire after this time.
No. All our conversion tools process your DAE file on our dedicated conversion servers, meaning you can use our tools on low-spec computers, laptops, tablets, and mobile devices and receive your converted X3D file quickly.
Yes! Our DAE to X3D tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our DAE conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
Yes. When you have converted your DAE to X3D, there is a "Feedback" option that you can use to let us know of any issues you encountered when converting your file.
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