Our free and fast tool will convert most 3D mesh or OBJ (Wavefront) model files to a standard DAE (COLLADA - Collaborative Design Activity) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple OBJ files; up to 25 files at a time can be converted.
To convert your OBJ file, click the Upload button above and select the file to convert. Once selected, the file will be converted to a DAE file and will be ready for download shortly afterwards. For more information about the OBJ to DAE conversion process, see the conversion information section below.
Both DAE and OBJ files contain 3D model data, but how they structure the data and the capabilities of both formats vary quite a lot. So here we will go through both file formats, compare their features and limitations, and finally look at how to choose the most appropriate format for a particular task.
DAE files store the 3D data in a structured XML text file format, making it relatively easy to extend the capabilities of the format without breaking compatibility with existing software. The structured nature of the format allows for efficient storage of data and re-use of data within the file.
For example, you may have a 3D scene that contains two identical trees. With the DAE format, you only need to store the 3D geometry for one of the trees. The geometry, which is the thousands of triangles that make up the tree, is stored once. The second tree can be stored using a "reference" to the first tree and a transform to adjust the position of the second tree within the 3D scene without duplicating the triangles.
By comparison, the OBJ format is a simple plain text list of 3D elements, whether that be vertices, normals, texture coordinates, or faces. All 3D geometry is represented as a series of consecutive 3D elements. Data cannot be re-used within an OBJ file, leading to large file sizes when storing similar objects repeated in 3D space.
Material definitions are stored within the DAE file, with these materials being used to determine the color and appearance of the 3D geometry when rendered. While OBJ files support materials, the material data is not stored within the OBJ file itself; it is instead stored in a separate MTL (material) file, which is often supplied with the OBJ file.
Both DAE and OBJ files support textures, and these are stored as separate image files that are referenced within the DAE or MTL files.
A 3D chair stored as an OBJ file
A textured trooper model in the DAE format
A soldier model was saved as an OBJ file with textures
Both DAE and OBJ 3D formats enjoy widespread support amongst 3D editing applications, and it is common to find both import and export options available for both formats. Due to the OBJ format being a much older format, it may have an edge when it comes to which one has the most support.
While they offer similar 3D model capabilities, the DAE format crucially has support for animations, which the OBJ format lacks, which may affect the choice of format used.
As both formats store their 3D data within a plain text file format, they are both likely to become very large when storing large or complex 3D models. Due to the simple single-line storage of the 3D elements, the OBJ format has the advantage of slightly smaller file sizes when the 3D model does not contain repeating geometry.
In conclusion, both DAE and OBJ formats are capable of storing complex 3D models along with their materials and textures. The DAE format has the advantage of being able to store animations if you intend to create 3D animated models. The OBJ format may be preferable if your 3D editing software has yet to support the DAE format.
Extension | OBJ |
Full Name | Wavefront |
Type | 3D Model |
Mime Type | text/plain |
Format | Text |
Tools | OBJ Converters, 3D Model Voxelizer, Create OBJ Animation, Compress OBJ, OBJ Asset Extractor, Text to OBJ, OBJ Viewer |
Open With | Daz Studio, MeshLab, CAD Assistant |
The OBJ file format, originally created by Wavefront Technologies and later adopted by many other 3D software vendors, is a simple text-based file format for describing 3D models/geometry. This data can include vertices, faces, normals, texture coordinates, and references to external texture files.
As the format is text-based, it is relatively straightforward to parse in 3D modeling applications. A downside of the text-based format is that the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
If your OBJ file is uploaded with accompanying MTL and texture files, these will be applied to the conversion process.
Extension | DAE |
Full Name | COLLADA - Collaborative Design Activity |
Type | 3D Model |
Mime Type | text/xml |
Format | Text |
Tools | DAE Converters, 3D Model Voxelizer, Create DAE Animation, DAE Asset Extractor, Text to DAE, DAE Viewer |
Open With | Blender, MeshLab |
The DAE format (also known as COLLADA) is a 3D file format used to describe 3D models, meshes, and 3D worlds using a simple text-based structure. The format was introduced in 2004 by Sony Computer Entertainment and is currently managed by the Khronos Group.
DAE files are a text/XML-based file format containing 3D geometric information used to describe 3D objects and meshes such as vertices, faces, animations, materials, camera/lighting elements, and other related metadata. The format has widespread usage and support, with applications such as Blender and MeshLab being able to read and write to it.
Our tool will save any texture files separately; these additional files will be included with your final DAE file at the time of download.
Converting from the OBJ file format to DAE can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your OBJ file to a valid DAE 3D model. Let's start with the conversion process, which involves the following steps:
In its simplest form, an OBJ file is a plain text file containing human-readable 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.
When our tool reads this 3D data, all we are interested in are the vertices, faces, normals, materials, and textures, as this is the only data that can be accurately converted into the final DAE file.
The OBJ file can contain data such as material definitions and textures that describe how a particular set of 3D geometry should be rendered. As we are saving to the DAE file format, which supports both materials and textures, our tool will attempt to parse the accompanying MTL file to determine which texture (image) files are needed. When uploading an OBJ file, please ensure you include the MTL file along with all the relevant texture files. If the MTL file is not present, the model will be processed without any materials.
For more information regarding the OBJ file format, please see this great article that goes into a lot of detail explaining the OBJ format.
With the OBJ file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the DAE format.
With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the DAE format.
Along with the completed DAE file, any textures that were present in the original OBJ file will be saved in either PNG or JPG format, depending on the original image format. If the original format was neither of these, for example, if your model contained a texture in the TGA format, it will be converted to a PNG.
If your OBJ file has separate material (MTL) and texture (PNG, JPG, etc.) files, you can drag and drop these onto the upload tool along with the main OBJ file. Our tool will intelligently detect which of these additional files belongs to the OBJ file. Alternatively, you can place these additional files, along with the OBJ file, within a ZIP or other compressed archive file and upload that.
We aim to process all OBJ to DAE conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
Yes! If your OBJ file contains textured geometry, the texture image files along with the texture coordinates (UV data) will be exported with the final DAE file.
Yes, of course! We do not store the OBJ file you submit to us. The resulting DAE file, once created is deleted 15 minutes after upload and the download link will expire after this time.
No. All our conversion tools process your OBJ file on our dedicated conversion servers, meaning you can use our tools on low-spec computers, laptops, tablets, and mobile devices and receive your converted DAE file quickly.
Yes! Our OBJ to DAE tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our OBJ conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
Yes. When you have converted your OBJ to DAE, there is a "Feedback" option that you can use to let us know of any issues you encountered when converting your file.
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