Use our free and fast online tool to convert your PCX (Picture Exchange) image or logo into 3D OBJ (Wavefront) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an OBJ file from a PCX file.
First click the "Upload..." button, select your PCX file to upload. Select any configuration options. When the PCX to OBJ conversion has completed, you can download your OBJ file straight away.
We aim to process all PCX to OBJ conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the PCX file you submit to us. The resulting OBJ file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our PCX to OBJ tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: Picture Exchange
Mime Type: image/x-pcx
Full Name: Wavefront
Type: 3D Model
Mime Type: text/plain
The PCX file format is a legacy image file format originally released in 1985 by ZSoft Corporation. It was the native file format for the PC Paintbrush application and soon became one of the standard image formats for DOS.
The format uses an indexed palette method for storing color information and supports formats starting at 1-bit-per-pixel (bpp) through to 8-bpp, though support for 24-bit color was added later on. Image files based on the PCX format can still be found today and are supported by a limited number of modern applications.
The OBJ file format originally created by Wavefront Technologies and later adopted by many other 3D software vendors is a simple text-based file format for describing 3D model/geometry. This data can include Vertices, Faces, Normals, Texture Coordinates and references to external Texture files.
As the format is text-based it is relatively straight-forward to parse by 3D modelling applications. A downside of the text-based format is the files can be rather large compared to similar binary formats such as STL and compressed files such as 3MF.
Our tool does not currently support saving material or color information for OBJ files.