Use this free tool to view your 3D FBX (Autodesk Filmbox) files online without needing to install any software.
Our tool can load most binary and text based FBX files. If you are looking to convert your 2D image files to 3D STL files then we have a 2D to 3D conversion tool here.
Here are 2 simple steps to display your FBX file in any web browser.
Our tool can read binary FBX versions 7.0 and above and text formatted FBX files version 6.4 and above. Please ensure your FBX version meets these requirements before uploading.
First click the "Upload..." button, select your FBX file to upload. Select any configuration options. When the FBX to STL conversion has completed, you can download your STL file straight away.
We aim to process all FBX to STL conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the FBX file you submit to us. The resulting STL file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our FBX to STL tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our FBX conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
The FBX format by AutoDesk was originally developed by Kaydara in the 1990s as a means to store 2D or 3D content with motion data. It has evolved over the years to become a widely used format by 3D modelling applications such as Blender, 3D Studio Max and others due to its 3D animation capabilities.
The format is used to contain 3D models which includes vertices, faces and other 3D geometry along with animation data. The format is proprietary however there is a publicly available API to use for development purposes. The file contents can be either text or binary and work has been carried out by the Blender Foundation to document the format.