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Our free and fast tool will convert most 3D mesh or X-Plane OBJ (OBJ8 X-Plane) model files to a standard DAE (COLLADA - Collaborative Design Activity) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple X-Plane OBJ files; up to 25 files at a time can be converted.
To convert your X-Plane OBJ file, click the Upload button above and select the file to convert. Once selected, the file will be converted to a DAE file and will be ready for download shortly afterwards. For more information about the X-Plane OBJ to DAE conversion process, see the conversion information section below.
Here are two simple steps to convert your X-Plane OBJ to DAE.
Extension | OBJ |
Full Name | OBJ8 X-Plane |
Type | 3D Model |
Mime Type | text/plain |
Format | Text |
Tools | OBJ Converters, 3D Model Voxelizer, Create OBJ Animation, Text to OBJ, OBJ Viewer |
The OBJ8 format is a 3D model format used in conjunction with the popular X-Plane simulator software, which was first introduced in 2005 as a means of transferring data between the X-Plane simulator and other standard 3D file formats.
The format stores data in a text-based ASCII format and can store 3D mesh data, textures, lights, and other attributes in an efficient and human-readable manner.
Extension | DAE |
Full Name | COLLADA - Collaborative Design Activity |
Type | 3D Model |
Mime Type | text/xml |
Format | Text |
Tools | DAE Converters, 3D Model Voxelizer, Create DAE Animation, DAE Asset Extractor, Text to DAE, DAE Viewer |
Open With | Blender, MeshLab |
The DAE format (also known as COLLADA) is a 3D file format used to describe 3D models, meshes, and 3D worlds using a simple text-based structure. The format was introduced in 2004 by Sony Computer Entertainment and is currently managed by the Khronos Group.
DAE files are a text/XML-based file format containing 3D geometric information used to describe 3D objects and meshes such as vertices, faces, animations, materials, camera/lighting elements, and other related metadata. The format has widespread usage and support, with applications such as Blender and MeshLab being able to read and write to it.
Our tool will save any texture files separately; these additional files will be included with your final DAE file at the time of download.
Converting from the X-Plane OBJ file format to DAE can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your X-Plane OBJ file to a valid DAE 3D model. Let's start with the conversion process, which involves the following steps:
In its simplest form, an X-Plane OBJ file is a plain text file containing human-readable 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.
When our tool reads this 3D data, all we are interested in are the vertices, faces, normals, materials, and textures, as this is the only data that can be accurately converted into the final DAE file.
The X-Plane OBJ file can contain data such as material definitions and textures that describe how a particular set of 3D geometry should be rendered. As we are creating an DAE file, which supports both materials and textures, our tool will attempt to load any materials and textures present in the X-Plane OBJ file.
For more information regarding the X-Plane OBJ file format, please see this great article that goes into a lot of detail explaining the X-Plane OBJ format.
With the X-Plane OBJ file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the DAE format.
With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the DAE format.
Along with the completed DAE file, any textures that were present in the original X-Plane OBJ file will be saved in either PNG or JPG format, depending on the original image format. If the original format was neither of these, for example, if your model contained a texture in the TGA format, it will be converted to a PNG.
Yes! If your X-Plane OBJ file contains textured geometry, the texture image files along with the texture coordinates (UV data) will be exported with the final DAE file.
We aim to process all X-Plane OBJ to DAE conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the X-Plane OBJ file you submit to us. The resulting DAE file, once created is deleted 15 minutes after upload and the download link will expire after this time.
No. All our conversion tools process your X-Plane OBJ file on our dedicated conversion servers, meaning you can use our tools on low-spec computers, laptops, tablets, and mobile devices and receive your converted DAE file quickly.
Yes! Our X-Plane OBJ to DAE tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our X-Plane OBJ conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
Yes. When you have converted your X-Plane OBJ to DAE, there is a "Feedback" option that you can use to let us know of any issues you encountered when converting your file.
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