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Convert Your 3D Mesh/Model MAX Files to GLB

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Here we detail how to convert your MAX file to an GLB file using the export options found within the Autodesk 3ds Max application. Currently, our converters cannot convert directly from MAX to GLB. However,  using the built-in export functions of Autodesk 3ds Max, we can achieve the conversion.

Firstly, you will need to load your MAX file into Autodesk 3ds Max and select the export to FBX option. Once you have your file in the FBX format, you can use our FBX to GLB converter to complete the conversion process.

How to Convert your MAX to GLB Online?

Here are two simple steps to convert your MAX to GLB.

Open your MAX File

Open your MAX file in Autodesk 3ds Max and select the Export to FBX option

Convert the FBX File

Use our FBX to GLB converter to complete the conversion

Frequently Asked Questions

How long does it take to convert my MAX to GLB?

We aim to process all MAX to GLB conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.

How accurate is the MAX to GLB conversion?

We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.

Is it safe to convert my MAX to GLB on ImageToStl.com?

Yes, of course! We do not store the MAX file you submit to us. The resulting GLB file, once created is deleted 15 minutes after upload and the download link will expire after this time.

Can I convert my MAX to GLB on Windows, Linux, Android, iOS or Mac OS?

Yes! Our MAX to GLB tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.

What if I am using an Ad Blocker, will that affect things?

Yes. Although you can use an Ad Blocker, if you like our MAX conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.

Can I get support with converting my MAX to GLB?

Yes. When you have converted your MAX to GLB, there is a "Feedback" option that you can use to let us know of any issues you encountered when converting your file.

File Format Information for MAX to GLB

ExtensionMAX
Full NameAutodesk 3ds Max
Type3D Model
Mime Typeapplication/octet-stream
FormatBinary
ToolsMAX Converters, 3D Model Voxelizer, Create MAX Animation

Description

The MAX file format is a 3D format used by the popular 3D modeling application Autodesk 3ds Max. The MAX format was introduced by Autodesk in 1996 and is still maintained, with new versions released in recent years.

Autodesk 3ds Max is popular among game developers, TV studios, and special effects studios.

ExtensionGLB
Full NameGraphics Language Transmission Format
Type3D Model
Mime Typemodel/gltf-binary
FormatBinary
ToolsGLB Converters, 3D Model Voxelizer, Create GLB Animation, GLB Asset Extractor, Text to GLB, GLB Viewer
Open WithBlender, MeshLab

Description

The GLB file format, which can also have the GLTF file extension depending on whether the content is binary or text/JSON, is a 3D file format used to describe 3D worlds and, as such, contains geometric data such as vertices, faces, normals, animations, and other 3D scene-related data.

The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modeling applications such as Blender and MeshLab. The GLB format is an open standard that is maintained by the Khronos Group.

GLB Notes

If your original model file contains texture images and other texture-related data, these will be included in the final GLB file.

Supported Features

  • V2.0 and above files only
  • Mesh geometry
  • Materials
  • Textures

Unsupported Features

  • Animations

How does it work?

Converting from the MAX file format to GLB can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your MAX file to a valid GLB 3D model. Let's start with the conversion process, which involves the following steps:

Step 1: Read the Source MAX File

In its simplest form, an MAX file is a binary data file containing 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.

For more information regarding the MAX file format, please see this great article that goes into a lot of detail explaining the MAX format.

Step 2: Process File Data

With the MAX file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the GLB format.

Step 3: Saving to the GLB Format

With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the GLB format.

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