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Convert Your 3D Mesh/Model 3DS Files to GLB

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Our free and fast tool will convert most 3D mesh or 3DS (3D Studio Mesh) model files to a standard GLB (Graphics Language Transmission Format) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple 3DS files, up to 25 files at a time can be converted.

To convert your 3DS file click the Upload button above and select the file to convert. Once selected, the file will be converted to a GLB file and will ready for download shortly afterwards. For more information about the 3DS to GLB conversion process see the conversion information section below for more information.

How to Convert your 3DS to GLB Online?

Here are 2 simple steps to convert your 3DS to GLB.

Upload a 3DS

Click the "Upload a 3DS File" button and select a 3DS to upload. The maximum file size is 100MB.

Download your GLB

Click the download link once completed to receive your GLB file.

Frequently Asked Questions

How can I convert my 3DS file to GLB?

First click the "Upload..." button, select your 3DS file to upload. Select any configuration options. When the 3DS to GLB conversion has completed, you can download your GLB file straight away.

How long does it take to convert my 3DS to GLB?

We aim to process all 3DS to GLB conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.

How accurate is the 3DS to GLB conversion?

We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.

Is it safe to convert my 3DS to GLB on ImageToStl.com?

Yes, of course! We do not store the 3DS file you submit to us. The resulting GLB file, once created is deleted 15 minutes after upload and the download link will expire after this time.

Can I convert 3DS to GLB on Windows, Linux, Android, iOS or Mac OS?

Yes! Our 3DS to GLB tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.

What if I am using an Ad Blocker, will that affect things?

Yes. Although you can use an Ad Blocker, if you like our 3DS conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.

I have several 3DS files, can I batch convert my 3DS to GLB?

Yes! Our 3DS tool supports full batch conversions. You can upload up to 25 3DS files at a time. Our tool will convert them all as quickly as possible. Once completed, you can either download the GLB files individually or download them all in a single ZIP file.

How does it work?

Converting from the 3DS file format to GLB can be a complex process and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your 3DS file to a valid GLB 3D model. Lets start with the conversion process, which involves the following steps:

Step 1: Read the Source 3DS File

In its simplest form, an 3DS file is a binary data file containing 3D data such as vertices, faces, normals and more. When combined, these make up the 3D model you see on your screen.

Step 2: Process File Data

With the 3DS file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model ready for exporting to the GLB format.

Step 3: Saving to the GLB Format

With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert this to the GLB format.

File format information for 3DS to GLB

Extension3DS
Full Name3D Studio Mesh
Type3D Model
Mime TypeN/A
FormatBinary
Tools3DS Converters, 3D Model Voxelizer, Create 3DS Animation, 3DS Asset Extractor, View 3DS
Open WithMeshLab

Description

The 3DS format has been a standard 3D format for many years. It has been the native file format for Autodesk's 3D Studio from the days of Microsoft's MS DOS. The age of the format began to show its limitations many years ago and was replaced by Autodesk when 3D Studio Max was launched.

There are however still many 3D model files circulating in the 3DS format and these can be easily converted using our 3DS conversion tools. Some of the limitations of the 3DS file format include: texture names limited to DOS 8.3 filenames, maximum number of vertices allowed in the 3D mesh is capped at 65536 and no support for directional lighting.

3DS Notes

Currently our tool does not support importing materials or color information from your 3DS file.

Supported Features

  • Mesh geometry

Unsupported Features

  • Materials
  • Textures
ExtensionGLB
Full NameGraphics Language Transmission Format
Type3D Model
Mime Typemodel/gltf-binary
FormatBinary
ToolsGLB Converters, 3D Model Voxelizer, Create GLB Animation, GLB Asset Extractor, Text to GLB, View GLB
Open WithBlender, DAZ Studio, MeshLab

Description

The GLB file format which can also have the GLTF file extension depending on whether the content is binary or text/Json is a 3D file format used to describe 3D worlds and as such contains geometric data such as vertices, faces, normals, animations and other 3D scene related data.

The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modelling applications such as Blender and MeshLab. The GLB format is an open standard which is maintained by the Khronos Group.

GLB Notes

If your original model file contains texture images and other texture related data, these will be included in final GLB file.

Supported Features

  • V2.0 and above files only
  • Mesh geometry
  • Materials
  • Textures

Unsupported Features

  • Animations

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