Use our free and fast online tool to convert your TGA (Truevision TGA) image or logo into 3D GLB (Graphics Language Transmission Format) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an GLB file from a TGA file.
First click the "Upload..." button, select your TGA file to upload. Select any configuration options. When the TGA to GLB conversion has completed, you can download your GLB file straight away.
We aim to process all TGA to GLB conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the TGA file you submit to us. The resulting GLB file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our TGA to GLB tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: Truevision TGA
Mime Type: image/x-targa
Full Name: Graphics Language Transmission Format
Type: 3D Model
Mime Type: model/gltf-binary
The TGA format was originally defined in 1984 by AT&T EPICenter and later became Truevision following a successful buyout. The format is a raster graphics format for use originally with high-end PC graphics cards intended for use in video editing with the format mainly supporting NTSC and PAL video resolutions.
The format stores images in various levels of color depth starting at 2-bits-per-pixel (bpp) all the way to 32-bit where color would occupy 24-bits with the final 8-bits dedicated to the alpha channel. The format of the file is fairly simple compared to other formats of the time such as BMP and TIFF.
The GLB file format which can also have the GLTF file extension depending on whether the content is binary or text/Json is a 3D file format used to describe 3D worlds and as such contains geometric data such as vertices, faces, normals, animations and other 3D scene related data.
The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modelling applications such as Blender and MeshLab. The GLB format is an open standard which is maintained by the Khronos Group.