A voxel, which is sometimes described as a volumetric pixel, is a 3D polygon-based object that resides within a 3D grid layout in a similar way that a pixel exists within a 2D grid. The position of the voxel is not stored; rather, its location within the grid is calculated based on other voxels. Voxels are used in the visualization of scientific and medical data, computer graphics, video games, physics simulations, and more.
The use of voxels in videogames was popularized with the well-known games Minecraft, which featured voxel-based data storage at the heart of the gameplay, and Roblox, which used voxel rendering techniques for the game graphics.
Voxels occupy a position in 3D space that is based on grid coordinates where all voxels are equal in size and volume. They do not contain any geometric data but will usually contain scientific values and other metadata to control their rendered appearance. When combined with the simplistic geometric content of each voxel, it makes the rendering of large and open voxel-based environments relatively easy to render on graphics processing units (GPU) at high refresh rates.
We offer the ability to create voxel-based 3D models by using the voxelization option found on the majority of our 3D model conversion tools. We also have a dedicated 3D voxelizer tool that can be used to generate voxel-based models from your normal 3D models.
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