Our free and fast tool will convert most 3D mesh or GLB (Graphics Language Transmission Format) model files to a standard FBX (Autodesk Filmbox) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing.
To convert your GLB file click the Upload button above and select the file to convert. Once selected, the file will be converted to a FBX file and will ready for download shortly afterwards. For more information about the GLB to FBX conversion process see the conversion information section below for more information.
Here are 2 simple steps to convert your GLB to FBX.
First click the "Upload..." button, select your GLB file to upload. Select any configuration options. When the GLB to FBX conversion has completed, you can download your FBX file straight away.
We aim to process all GLB to FBX conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the GLB file you submit to us. The resulting FBX file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our GLB to FBX tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our GLB conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
The GLB file format which can also have the GLTF file extension depending on whether the content is binary or text/Json is a 3D file format used to describe 3D worlds and as such contains geometric data such as vertices, faces, normals, animations and other 3D scene related data.
The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modelling applications such as Blender and MeshLab. The GLB format is an open standard which is maintained by the Khronos Group.
If your GLB file contains textures, these will be ignored. If a material contains color information this will be translated where possible.
The FBX format by AutoDesk was originally developed by Kaydara in the 1990s as a means to store 2D or 3D content with motion data. It has evolved over the years to become a widely used format by 3D modelling applications such as Blender, 3D Studio Max and others due to its 3D animation capabilities.
The format is used to contain 3D models which includes vertices, faces and other 3D geometry along with animation data. The format is proprietary however there is a publicly available API to use for development purposes. The file contents can be either text or binary and work has been carried out by the Blender Foundation to document the format.