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Convert Your 3D Mesh/Model GLB Files to X

Our free and fast tool will convert most 3D mesh or GLB (Graphics Language Transmission Format) model files to a standard X (Direct X File) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple GLB files, up to 25 files at a time can be converted.

To convert your GLB file click the Upload button above and select the file to convert. Once selected, the file will be converted to a X file and will ready for download shortly afterwards. For more information about the GLB to X conversion process see the conversion information section below for more information.

How to Convert your GLB to X Online?

Here are 2 simple steps to convert your GLB to X.

Upload a GLB

Click the "Upload a GLB File" button and select a GLB to upload. The maximum file size is 100MB.

Download your X

Click the download link once completed to receive your X file.

FAQ

How can I convert my GLB file to X?

First click the "Upload..." button, select your GLB file to upload. Select any configuration options. When the GLB to X conversion has completed, you can download your X file straight away.

How long does it take to convert my GLB to X?

We aim to process all GLB to X conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.

How accurate is the GLB to X conversion?

We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.

Is it safe to convert my GLB to X on ImageToStl.com?

Yes, of course! We do not store the GLB file you submit to us. The resulting X file, once created is deleted 15 minutes after upload and the download link will expire after this time.

Can I convert GLB to X on Windows, Linux, Android, iOS or Mac OS?

Yes! Our GLB to X tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.

What if I am using an Ad Blocker, will that affect things?

Yes. Although you can use an Ad Blocker, if you like our GLB conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.

I have several GLB files, can I batch convert my GLB to X?

Yes! Our GLB tool supports full batch conversions. You can upload up to 25 GLB files at a time. Our tool will convert them all as quickly as possible. Once completed, you can either download the X files individually or download them all in a single ZIP file.

How does it work?

Converting from the GLB file format to X can be a complex process and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your GLB file to a valid X 3D model. Lets start with the conversion process, which involves the following steps:

Step 1: Read the Source GLB File

In its simplest form, an GLB file is a binary data file containing 3D data such as vertices, faces, normals and more. When combined, these make up the 3D model you see on your screen.

When our tool reads in this 3D data all we are interested in are the vertices, faces and normals as this is the only data that can be accurately converted into the final X file.

The GLB file can contain other data such as material definitions and textures that describe how a particular set of 3D geometry should be rendered. As we are creating an X file, which does not support materials and textures, we will be ignoring this data if it is present in the GLB file.

Step 2: Process File Data

With the GLB file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model ready for exporting to the X format.

Step 3: Saving to the X Format

With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert this to the X format.

File format information for GLB to X

ExtensionGLB
Full NameGraphics Language Transmission Format
Type3D Model
Mime Typemodel/gltf-binary
FormatBinary
ToolsGLB Converters, 3D Model Voxelizer, Create GLB Animation, Text to GLB, View GLB
Open WithBlender, DAZ Studio, MeshLab

Description

The GLB file format which can also have the GLTF file extension depending on whether the content is binary or text/Json is a 3D file format used to describe 3D worlds and as such contains geometric data such as vertices, faces, normals, animations and other 3D scene related data.

The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modelling applications such as Blender and MeshLab. The GLB format is an open standard which is maintained by the Khronos Group.

GLB Notes

If your GLB file contains texture files and other texture related data, these will be included in the conversion process.

Supported Features

  • V2.0 and above files only
  • Mesh geometry
  • Materials
  • Textures

Unsupported Features

  • Animations
ExtensionX
Full NameDirect X File
Type3D Model
Mime Typetext/plain
FormatText
ToolsX Converters, 3D Model Voxelizer, Create X Animation, Text to X, View X

Description

The X 3D file format extension was introduced by Microsoft with the launch of Version 2 of their 3D graphics API Direct X back in 2002. The format has evolved over the years however in 2014 the X file format was deprecated in favour of newer more capable formats such as FBX.

The format is a simple text based file capable of storing 3D mesh information such as vertices, faces, normals and material information. In addition to basic 3D information the format can also store animations with the X file format primarily used in the development of games.

X Notes

X files support material and color information. If your uploaded model contains color information our tool will attempt to save this in the X file at the end of the conversion process. Texture information is not supported at this time.

Supported Features

  • Mesh geometry

Unsupported Features

  • Material colors
  • Textures
  • Animations

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