Our free and fast tool will convert most 3D mesh or GLB (Graphics Language Transmission Format) model files to a standard X (Direct X File) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple GLB files, up to 25 files at a time can be converted.
To convert your GLB file click the Upload button above and select the file to convert. Once selected, the file will be converted to a X file and will ready for download shortly afterwards. For more information about the GLB to X conversion process see the conversion information section below for more information.
Here are 2 simple steps to convert your GLB to X.
First click the "Upload..." button, select your GLB file to upload. Select any configuration options. When the GLB to X conversion has completed, you can download your X file straight away.
We aim to process all GLB to X conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the GLB file you submit to us. The resulting X file, once created is deleted 15 minutes after upload and the download link will expire after this time.
Yes! Our GLB to X tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our GLB conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
The GLB file format which can also have the GLTF file extension depending on whether the content is binary or text/Json is a 3D file format used to describe 3D worlds and as such contains geometric data such as vertices, faces, normals, animations and other 3D scene related data.
The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modelling applications such as Blender and MeshLab. The GLB format is an open standard which is maintained by the Khronos Group.
If your GLB file contains textures, these will be ignored. If a material contains color information this will be translated where possible.
Extension | X |
Full Name | Direct X File |
Type | 3D Model |
Mime Type | text/plain |
Format | Text |
The X 3D file format extension was introduced by Microsoft with the launch of Version 2 of their 3D graphics API Direct X back in 2002. The format has evolved over the years however in 2014 the X file format was deprecated in favour of newer more capable formats such as FBX.
The format is a simple text based file capable of storing 3D mesh information such as vertices, faces, normals and material information. In addition to basic 3D information the format can also store animations with the X file format primarily used in the development of games.
X files support material and color information. If your uploaded model contains color information our tool will attempt to save this in the X file at the end of the conversion process. Texture information is not supported at this time.
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