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Convert Your 3D Mesh/Model GLB Files to X3D

Our free and fast tool will convert most 3D mesh or GLB (Graphics Language Transmission Format) model files to a standard X3D (Extensible 3D Graphics) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple GLB files; up to 25 files at a time can be converted.

To convert your GLB file, click the Upload button above and select the file to convert. Once selected, the file will be converted to a X3D file and will be ready for download shortly afterwards. For more information about the GLB to X3D conversion process, see the conversion information section below.

How to Convert your GLB to X3D Online?

Here are two simple steps to convert your GLB to X3D.

Upload a GLB

Click the "Upload a GLB File" button and select a GLB to upload. The maximum file size is 100MB.

Download your X3D

Click the download link once completed to receive your X3D file.

Frequently Asked Questions

How can I convert my GLB file to X3D?

First click the "Upload..." button, select your GLB file to upload. Select any configuration options. When the GLB to X3D conversion has completed, you can download your X3D file straight away.

How long does it take to convert my GLB to X3D?

We aim to process all GLB to X3D conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.

How accurate is the GLB to X3D conversion?

We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.

Is it safe to convert my GLB to X3D on ImageToStl.com?

Yes, of course! We do not store the GLB file you submit to us. The resulting X3D file, once created is deleted 15 minutes after upload and the download link will expire after this time.

Can I convert GLB to X3D on Windows, Linux, Android, iOS or Mac OS?

Yes! Our GLB to X3D tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.

What if I am using an Ad Blocker, will that affect things?

Yes. Although you can use an Ad Blocker, if you like our GLB conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.

I have several GLB files; can I batch convert my GLB to X3D?

Yes! Our GLB tool supports full batch conversions. You can upload up to 25 and GLB files at a time. Our tool will convert them all as quickly as possible. Once completed, you can either download the X3D files individually or download them all in a single ZIP file.

Comparing GLB and X3D Features

 

GLB Features

  • Mesh Geometry (Vertices and Faces)
  • Vertex Normals
  • Face Normals
  • Vertex Colors
  • Face Materials (Excluding textures)
  • Textures
  • Point Cloud
  • Multiple Objects Per File
  • Object Transforms (Translation, Rotation, and Scale)
  • Bones/Joints
  • Animations
  • Suitable for 3D Printing

X3D Features

  • Mesh Geometry (Vertices and Faces)
  • Vertex Normals
  • Face Normals
  • Vertex Colors
  • Face Materials (Excluding textures)
  • Textures
  • Point Cloud
  • Multiple Objects Per File
  • Object Transforms (Translation, Rotation, and Scale)
  • Bones/Joints
  • Animations
  • Suitable for 3D Printing

File Format Information for GLB to X3D

ExtensionGLB
Full NameGraphics Language Transmission Format
Type3D Model
Mime Typemodel/gltf-binary
FormatBinary
ToolsGLB Converters, 3D Model Voxelizer, Create GLB Animation, GLB Asset Extractor, Text to GLB, GLB Viewer
Open WithBlender, MeshLab

Description

The GLB file format, which can also have the GLTF file extension depending on whether the content is binary or text/JSON, is a 3D file format used to describe 3D worlds and, as such, contains geometric data such as vertices, faces, normals, animations, and other 3D scene-related data.

The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modeling applications such as Blender and MeshLab. The GLB format is an open standard that is maintained by the Khronos Group.

GLB Notes

If your GLB file contains texture files and other texture-related data, these will be included in the conversion process.

Supported Features

  • V2.0 and above files only
  • Mesh geometry
  • Materials
  • Textures

Unsupported Features

  • Animations
ExtensionX3D
Full NameExtensible 3D Graphics
Type3D Model
Mime Typemodel/x3d+xml
FormatText
ToolsX3D Converters, 3D Model Voxelizer, Create X3D Animation, Compress X3D, X3D Asset Extractor, Text to X3D, X3D Viewer
Open WithBlender, MeshLab

Description

The X3D file format was introduced in 2002 as a successor to the 3D VRML (WRL) file format. X3D files contain 3D mesh and model information defined using vertices, faces, normals, and material data, making them broadly as capable as the older VRML format.

X3D files are structured XML text-based files that allow full 3D scenes to contain models comprised of 3D mesh data and other simple shapes. There are browser extensions that allow X3D files to be directly embedded within HTML to allow rendering directly to a web page; however, the format has not seen widespread adoption.

X3D Notes

X3D files support material and color information. If your uploaded model contains color information, our tool will attempt to save this in the X3D file at the end of the conversion process. Texture information is not supported at this time.

Supported Features

  • Mesh geometry
  • Mesh material colors
  • Vertex colors

Unsupported Features

  • Textures

How does it work?

Converting from the GLB file format to X3D can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your GLB file to a valid X3D 3D model. Let's start with the conversion process, which involves the following steps:

Step 1: Read the Source GLB File

In its simplest form, an GLB file is a binary data file containing 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.

When our tool reads this 3D data, all we are interested in are the vertices, faces, and normals, as this is the only data that can be accurately converted into the final X3D file.

The GLB file can contain other data, such as material definitions and textures, that describe how a particular set of 3D geometry should be rendered. As we are creating an X3D file, which does not support materials and textures, we will be ignoring this data if it is present in the GLB file.

For more information regarding the GLB file format, please see this great article that goes into a lot of detail explaining the GLB format.

Step 2: Process File Data

With the GLB file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the X3D format.

Step 3: Saving to the X3D Format

With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the X3D format.

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