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Convert Your 3D Mesh/Model GLB Files to ASE

Our free and fast tool will convert most 3D mesh or GLB (Graphics Language Transmission Format) model files to a standard ASE (Ascii Scene Export) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing. Our conversion tool can also batch convert multiple GLB files; up to 25 files at a time can be converted.

To convert your GLB file, click the Upload button above and select the file to convert. Once selected, the file will be converted to a ASE file and will be ready for download shortly afterwards. For more information about the GLB to ASE conversion process, see the conversion information section below.

How to Convert your GLB to ASE Online?

Here are two simple steps to convert your GLB to ASE.

Upload a GLB

Click the "Upload a GLB File" button and select a GLB to upload. The maximum file size is 100MB.

Download your ASE

Click the download link once completed to receive your ASE file.

Frequently Asked Questions

How can I convert my GLB file to ASE?

First click the "Upload..." button, select your GLB file to upload. Select any configuration options. When the GLB to ASE conversion has completed, you can download your ASE file straight away.

How long does it take to convert my GLB to ASE?

We aim to process all GLB to ASE conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.

How accurate is the GLB to ASE conversion?

We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.

Is it safe to convert my GLB to ASE on ImageToStl.com?

Yes, of course! We do not store the GLB file you submit to us. The resulting ASE file, once created is deleted 15 minutes after upload and the download link will expire after this time.

Can I convert GLB to ASE on Windows, Linux, Android, iOS or Mac OS?

Yes! Our GLB to ASE tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.

What if I am using an Ad Blocker, will that affect things?

Yes. Although you can use an Ad Blocker, if you like our GLB conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.

I have several GLB files; can I batch convert my GLB to ASE?

Yes! Our GLB tool supports full batch conversions. You can upload up to 25 and GLB files at a time. Our tool will convert them all as quickly as possible. Once completed, you can either download the ASE files individually or download them all in a single ZIP file.

Comparing GLB and ASE Features

 

GLB Features

  • Mesh Geometry (Vertices and Faces)
  • Vertex Normals
  • Face Normals
  • Vertex Colors
  • Face Materials (Excluding textures)
  • Textures
  • Point Cloud
  • Multiple Objects Per File
  • Object Transforms (Translation, Rotation, and Scale)
  • Bones/Joints
  • Animations
  • Suitable for 3D Printing

ASE Features

  • Mesh Geometry (Vertices and Faces)
  • Vertex Normals
  • Face Normals
  • Vertex Colors
  • Face Materials (Excluding textures)
  • Textures
  • Point Cloud
  • Multiple Objects Per File
  • Object Transforms (Translation, Rotation, and Scale)
  • Bones/Joints
  • Animations
  • Suitable for 3D Printing

File Format Information for GLB to ASE

ExtensionGLB
Full NameGraphics Language Transmission Format
Type3D Model
Mime Typemodel/gltf-binary
FormatBinary
ToolsGLB Converters, 3D Model Voxelizer, Create GLB Animation, GLB Asset Extractor, Text to GLB, GLB Viewer
Open WithBlender, MeshLab

Description

The GLB file format, which can also have the GLTF file extension depending on whether the content is binary or text/JSON, is a 3D file format used to describe 3D worlds and, as such, contains geometric data such as vertices, faces, normals, animations, and other 3D scene-related data.

The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modeling applications such as Blender and MeshLab. The GLB format is an open standard that is maintained by the Khronos Group.

GLB Notes

If your GLB file contains texture files and other texture-related data, these will be included in the conversion process.

Supported Features

  • V2.0 and above files only
  • Mesh geometry
  • Materials
  • Textures

Unsupported Features

  • Animations
ExtensionASE
Full NameAscii Scene Export
Type3D Model
Mime Typetext/plain
FormatText
ToolsASE Converters, 3D Model Voxelizer, Create ASE Animation, Text to ASE, ASE Viewer

Description

The ASE format (Ascii Scene Export) is a plain text file format used to represent a full 3D scene. The 3ds Max software is the main supporter of ASE as an export format, though there is support within other applications such as Blender for ASE files.

An ASE file will contain 3D geometry data such as vertices, faces, normals, and other data. As the data is stored in human-readable text format, the files lend themselves to being easy to parse; however, they can become quite large when used with complex 3D scenes.

How does it work?

Converting from the GLB file format to ASE can be a complex process, and any tool used for this conversion process needs to be able to handle a variety of data conversion tasks as well as identify any defects within the 3D model and fix them. Here we will explain the conversion process used by our tool to accurately convert your GLB file to a valid ASE 3D model. Let's start with the conversion process, which involves the following steps:

Step 1: Read the Source GLB File

In its simplest form, an GLB file is a binary data file containing 3D data such as vertices, faces, normals, and more. When combined, these make up the 3D model you see on your screen.

When our tool reads this 3D data, all we are interested in are the vertices, faces, and normals, as this is the only data that can be accurately converted into the final ASE file.

The GLB file can contain other data, such as material definitions and textures, that describe how a particular set of 3D geometry should be rendered. As we are creating an ASE file, which does not support materials and textures, we will be ignoring this data if it is present in the GLB file.

For more information regarding the GLB file format, please see this great article that goes into a lot of detail explaining the GLB format.

Step 2: Process File Data

With the GLB file data read, our tool generates an internal representation of the full 3D model and will attempt to fix any geometry issues encountered. Along with repairing any issues with the 3D model, the tool will remove any duplicated vertices and prepare the model for exporting to the ASE format.

Step 3: Saving to the ASE Format

With the conversion process entering its final stages, our tool now needs to take the in-memory 3D model we have created in step 2 and convert it to the ASE format.

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