Here are 3 simple steps to create an FBX file from a AI file.
Click the "Upload a File" button and select a AI to upload. The maximum file size is 100MB.
Set the dimensions and other options and click the "Convert to FBX" button to convert your AI to FBX.
First click the "Upload..." button, select your AI file to upload. Select any configuration options. When the AI to FBX conversion has completed, you can download your FBX file straight away.
We aim to process all AI to FBX conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the AI file you submit to us. The resulting FBX file, once created is deleted 15 minutes after upload and the download link will expire after this time.
Yes! Our AI to FBX tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our AI conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
The AI file format or Adobe Illustrator Artwork to give it it's full name, has been around since 1987. Developed by Adobe, the AI file is a vector based image format initially created to encompass the EPS and PDF formats.
The format has continued to be improved since its initial release and is widely supported today by many well-known vector-based graphics programs such as CorelDRAW and Paint Shop Pro.
The FBX format by AutoDesk was originally developed by Kaydara in the 1990s as a means to store 2D or 3D content with motion data. It has evolved over the years to become a widely used format by 3D modelling applications such as Blender, 3D Studio Max and others due to its 3D animation capabilities.
The format is used to contain 3D models which includes vertices, faces and other 3D geometry along with animation data. The format is proprietary however there is a publicly available API to use for development purposes. The file contents can be either text or binary and work has been carried out by the Blender Foundation to document the format.
If your original model file contains texture images and other texture related data, these will be included in final FBX file.