Use our free and fast online tool to convert your DDS (DirectDraw Surface) image or logo into 3D FBX (Autodesk Filmbox) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an FBX file from a DDS file.
The DDS image you upload can be any size, however our tool will resize it to a maximum of 600x600 pixels for normal users and for those who have paid for a premium subscription this is increased to a maximum of 1000x1000 pixels.
First click the "Upload..." button, select your DDS file to upload. Select any configuration options. When the DDS to FBX conversion has completed, you can download your FBX file straight away.
We aim to process all DDS to FBX conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the DDS file you submit to us. The resulting FBX file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our DDS to FBX tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our DDS conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
|Full Name||DirectDraw Surface|
The DDS file format was introduced my Microsoft in 1999 intended to be its standard image format for the DirectX 7 3D graphics Api. The format is used to store textures for use within 3D graphics and game environments and can be compressed or uncompressed.
The compression algorithm used by DDS was the previously proprietary S3 Texture Compression which could reduce the image file size down and was easy for the GPU to decompress in real-time. The format is still used and there are some 3rd party image editors that are compatible with the format.
The FBX format by AutoDesk was originally developed by Kaydara in the 1990s as a means to store 2D or 3D content with motion data. It has evolved over the years to become a widely used format by 3D modelling applications such as Blender, 3D Studio Max and others due to its 3D animation capabilities.
The format is used to contain 3D models which includes vertices, faces and other 3D geometry along with animation data. The format is proprietary however there is a publicly available API to use for development purposes. The file contents can be either text or binary and work has been carried out by the Blender Foundation to document the format.