Use our free and fast online tool to convert your TGA (Truevision TGA) image or logo into 3D FBX (Autodesk Filmbox) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an FBX file from a TGA file.
The TGA image you upload can be any size, however our tool will resize it to a maximum of 600x600 pixels for normal users and for those who have paid for a premium subscription this is increased to a maximum of 1000x1000 pixels.
First click the "Upload..." button, select your TGA file to upload. Select any configuration options. When the TGA to FBX conversion has completed, you can download your FBX file straight away.
We aim to process all TGA to FBX conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the TGA file you submit to us. The resulting FBX file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our TGA to FBX tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our TGA conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
|Full Name||Truevision TGA|
The TGA format was originally defined in 1984 by AT&T EPICenter and later became Truevision following a successful buyout. The format is a raster graphics format for use originally with high-end PC graphics cards intended for use in video editing with the format mainly supporting NTSC and PAL video resolutions.
The format stores images in various levels of color depth starting at 2-bits-per-pixel (bpp) all the way to 32-bit where color would occupy 24-bits with the final 8-bits dedicated to the alpha channel. The format of the file is fairly simple compared to other formats of the time such as BMP and TIFF.
The FBX format by AutoDesk was originally developed by Kaydara in the 1990s as a means to store 2D or 3D content with motion data. It has evolved over the years to become a widely used format by 3D modelling applications such as Blender, 3D Studio Max and others due to its 3D animation capabilities.
The format is used to contain 3D models which includes vertices, faces and other 3D geometry along with animation data. The format is proprietary however there is a publicly available API to use for development purposes. The file contents can be either text or binary and work has been carried out by the Blender Foundation to document the format.