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Our free and fast tool will convert most 3D mesh or DXF (Drawing Exchange Format) model files to a standard X3D (Extensible 3D Graphics) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing.
To convert your DXF file click the Upload button above and select the file to convert. Once selected, the file will be converted to a X3D file and will ready for download shortly afterwards. For more information about the DXF to X3D conversion process see the conversion information section below for more information.
Here are 2 simple steps to convert your DXF to X3D.
First click the "Upload..." button, select your DXF file to upload. Select any configuration options. When the DXF to X3D conversion has completed, you can download your X3D file straight away.
We aim to process all DXF to X3D conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the DXF file you submit to us. The resulting X3D file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our DXF to X3D tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Extension: DXF
Full Name: Drawing Exchange Format
Type: CAD
Mime Type: image/x-dxf
Format: Binary
Extension: X3D
Full Name: Extensible 3D Graphics
Type: 3D Model
Mime Type: model/x3d+xml
Format: Text
When imported, DXF files will be converted to 3D geometry comprising vertices and faces using an Extrude method, the extrusion value can be set before the conversion starts. If the DXF file contains color information this will be included where possible.
X3D files support material and color information. If your uploaded model contains color information our tool will attempt to save this in the X3D file at the end of the conversion process. Texture information is not supported at this time.