Our free and fast tool will convert most 3D mesh or BLEND (Blender) model files to a standard WRL (Virtual Reality Modeling Language) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing.
To convert your BLEND file click the Upload button above and select the file to convert. Once selected, the file will be converted to a WRL file and will ready for download shortly afterwards. For more information about the BLEND to WRL conversion process see the conversion information section below for more information.
Here are 2 simple steps to convert your BLEND to WRL.
We currently support all Blender files compatible with version 3.2.
First click the "Upload..." button, select your BLEND file to upload. Select any configuration options. When the BLEND to WRL conversion has completed, you can download your WRL file straight away.
We aim to process all BLEND to WRL conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the BLEND file you submit to us. The resulting WRL file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our BLEND to WRL tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Extension: BLEND
Full Name: Blender
Type: 3D Model
Mime Type: application/octet-stream
Format: Binary
Extension: WRL
Full Name: Virtual Reality Modeling Language
Type: 3D Model
Mime Type: model/vrml x-world/x-vrml application/x-cc3d
Format: Text
When converting from BLEND files our tool will convert all 3D geometry and color material information where possible.
WRL files support material and color information. If your uploaded model contains color information our tool will attempt to save this in the WRL file at the end of the conversion process. Texture information is not supported at this time.