Our free and fast tool will convert most 3D mesh or FBX (Autodesk Filmbox) model files to a standard X (Direct X File) file that can then be edited further in most popular 3D editing packages such as Blender or 3D printed without any further processing.
To convert your FBX file click the Upload button above and select the file to convert. Once selected, the file will be converted to a X file and will ready for download shortly afterwards. For more information about the FBX to X conversion process see the conversion information section below for more information.
Here are 2 simple steps to convert your FBX to X.
Our tool can read binary FBX versions 7.0 and above and text formatted FBX files version 6.4 and above. Please ensure your FBX version meets these requirements before uploading.
First click the "Upload..." button, select your FBX file to upload. Select any configuration options. When the FBX to X conversion has completed, you can download your X file straight away.
We aim to process all FBX to X conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the FBX file you submit to us. The resulting X file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our FBX to X tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: Autodesk Filmbox
Type: 3D Model
Mime Type: application/octet-stream
Format: Text & Binary
Full Name: Direct X File
Type: 3D Model
Mime Type: text/plain
If your FBX file contains textures, these will be ignored. If a material contains color information this will be translated where possible.
X files support material and color information. If your uploaded model contains color information our tool will attempt to save this in the X file at the end of the conversion process. Texture information is not supported at this time.