Convert image files with our easy to use and free tool. Our tool lets you upload a TGA (Truevision TGA) file and from this, create a new image saved in the DDS (DirectDraw Surface) format that you can then download and edit/use within image file editors or use for high definition printing applications.
Here are 2 simple steps to convert your TGA to DDS.
First click the "Upload..." button, select your TGA file to upload. Select any configuration options. When the TGA to DDS conversion has completed, you can download your DDS file straight away.
We aim to process all TGA to DDS conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features being added every week.
Yes, of course! We do not store the TGA file you submit to us. The resulting DDS file, once created is deleted 1 hour after upload and the download link will expire after this time.
Yes! Our TGA to DDS tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Full Name: Truevision TGA
Mime Type: image/x-targa
The TGA format was originally defined in 1984 by AT&T EPICenter and later became Truevision following a successful buyout. The format is a raster graphics format for use originally with high-end PC graphics cards intended for use in video editing with the format mainly supporting NTSC and PAL video resolutions.
The format stores images in various levels of color depth starting at 2-bits-per-pixel (bpp) all the way to 32-bit where color would occupy 24-bits with the final 8-bits dedicated to the alpha channel. The format of the file is fairly simple compared to other formats of the time such as BMP and TIFF.
Full Name: DirectDraw Surface
Mime Type: image/vnd-ms.dds
The DDS file format was introduced my Microsoft in 1999 intended to be its standard image format for the DirectX 7 3D graphics Api. The format is used to store textures for use within 3D graphics and game environments and can be compressed or uncompressed.
The compression algorithm used by DDS was the previously proprietary S3 Texture Compression which could reduce the image file size down and was easy for the GPU to decompress in real-time. The format is still used and there are some 3rd party image editors that are compatible with the format.