Use our free and fast online tool to convert your DDS (DirectDraw Surface) image or logo into 3D GLB (Graphics Language Transmission Format) mesh/model files suitable for printing with a 3D printer or for loading into your favourite 3D editing package.
Here are 3 simple steps to create an GLB file from a DDS file.
Click the "Upload a File" button and select a DDS to upload. The maximum file size is 100MB.
Set the dimensions and other options and click the "Convert to GLB" button to convert your DDS to GLB.
The DDS image you upload can be any size, however our tool will resize it to a maximum of 600x600 pixels for normal users and for premium subscription holders this is increased to a maximum of 1000x1000 pixels.
First click the "Upload..." button, select your DDS file to upload. Select any configuration options. When the DDS to GLB conversion has completed, you can download your GLB file straight away.
We aim to process all DDS to GLB conversions as quickly as possible, this usually takes around 5 seconds but can be more for larger more complex files so please be patient.
We aim to create the most accurate conversions with our tools. Our tools are under constant development with new features and improvements being added every week.
Yes, of course! We do not store the DDS file you submit to us. The resulting GLB file, once created is deleted 15 minutes after upload and the download link will expire after this time.
Yes! Our DDS to GLB tool will run on any system with a modern web browser. No specialist software is needed to run any of our conversion tools.
Yes. Although you can use an Ad Blocker, if you like our DDS conversion tool please consider white-listing our site. When an Ad Blocker is enabled there are some conversion limits on some of our tools and processing/conversion times will be longer.
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The DDS file format was introduced my Microsoft in 1999 intended to be its standard image format for the DirectX 7 3D graphics Api. The format is used to store textures for use within 3D graphics and game environments and can be compressed or uncompressed.
The compression algorithm used by DDS was the previously proprietary S3 Texture Compression which could reduce the image file size down and was easy for the GPU to decompress in real-time. The format is still used and there are some 3rd party image editors that are compatible with the format.
The GLB file format which can also have the GLTF file extension depending on whether the content is binary or text/Json is a 3D file format used to describe 3D worlds and as such contains geometric data such as vertices, faces, normals, animations and other 3D scene related data.
The format, described by its creators as the "JPEG of 3D", has gained in popularity and is supported by a wide range of 3D modelling applications such as Blender and MeshLab. The GLB format is an open standard which is maintained by the Khronos Group.
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